Book of Travels was scheduled for release in October 2020, however, the game was delayed to Q2 2021. The game was announced September 2019 at Tokyo Game Show, with a Kickstarter campaign announced for October 2019. Players will be able to play instruments together and collect new tunes. The main source of traversing Book of Travels is by walking/running through the game, however, there are alternative ways of travel including manually-powered rail carts. The limitations on emotes is aimed at creating a richer, friendlier experience for players. Player to player interaction is entirely non-text/verbal, relying on a limited set of emotes that are gained through player experience. Players are able to gather resources, craft items, learn special abilities, with some aspects of combat. From the outset, players set off to explore the land of their own will or find people to travel with. Players create characters with various aspects such as star sign, backstory, and personality traits. Players begin their journey in the fantasy world called Braided Shore. Unlike many RPGs, the game focuses on roleplaying, exploration, and personality rather than stats and numbers. Book of Travels is described as a "social role-playing experience that doesn't hold your hand." Unlike many RPGs, Book of Travels has no overarching goals, beginnings, or ends and pushes the player to create their own journey.
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