![]() Too bad I forgot to save my saves, the last time Windows crashed enough for a format. ![]() This is the best Rift experience I have had, and I was swept way. It took me away from reality and in a world unlike ours. To explain my immersion level I did not feel that the HL2 world was real, but I could care less if I stood in my apartment or if I was standing in Canada or Beijing. I did not try the previous version (fear of bad Oculus implementation), but my wait was not in vain. Sorry for double posting, but this post is unrelated to my previous post that was solved (with how to).īut Adoral84, thank you very much for this experience that you have given me. I'm hoping barring any crazy issues to also include a fix for eye contact problems with NPCs when using positional body tracking and some new hud work. For those who've played it is there anything jumping out that needs attention?Īdoral84 wrote:I've got a big batch of improvements on the way including: Rebound the calibrate to a mapping that actually works on UK keyboard setups FOV fixes for all cutscenes ( the intro to alyx is now actually pretty decent ) Weapon origins adjusted to center on gordon's right hand across all models for consistency Shell ejections fixed on all weapons and added to the pistol Reworked picking up objects so you can better control/examine them Related to above, flashlights and crosshairs also fixed This is corrected now (as it was in the older versions of the mod). Fixed shoot vectors - the dirty little secret (or maybe obvious part ) of the first pass was that the weapons were still shooting from eye center the same way they normally do in source games. I've got a big batch of improvements on the way including: Sorry i missed your reply and seen the reddit post before i updated here, wow, downloading now, thanks manm, thanks so much for your work, especially if youre exhausted working on it, we very much appreciate it, downloading now( well 10 mins ago lol ) Here's the latest, I *really* hope everything works smoothing because I'm completely exhausted after an incredibly long weekend of bug smashing Not at all, the difficulties around setup and configuration were an unfortunately reality for the previous versions and something I was bent on improving with this latest version (it should be technically easier to get up and going than valve's HL2 given how many bugs and settings tweaks I made). Making one of the best games + episodes of all times with less hassle + support for hand movement and positional tracking = the most amazing gaming experience ever, i hope if you can that it would support fakefactory, for me its not something i would prioritize Really glad youre updating it, its very much appreciated, btw hydradeck impl would be fookin awsome haha ![]() Great to have you back man, i hope i didnt come across as too negative, its not my fault, its because your mod is soo good ,while the vereio solution was good enough for the time, fighting with vereio and the hydras just took too much time for a sit down in the evening after work and chill, so i had to move to the official version for simplicity( i know yes dev kit, just saying ), REALLY( understatement ) looking forward to your updated version with official support, in fact i wont give a crap about GTA V if you have something in the next while. Donkaradiablo wrote.I'm waiting for adoral's mod to implement HydraDeck + independent aiming, get it integrated with official rift support, making it the perfect game. ![]()
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